

Tested with Proton 6.3-6 and Proton 6.15-GE-2 on an up to date Archlinux with KDE 5.22.5 and Nvidia drivers 470.63. I have recorded a video showing everything as it is probably easier to understand what is happening this way : I found that by keeping changing the screen mode between windowed and borderless windowed (or fullscreen) and spamming the start button, the second glitch also stops but it can be very tedious. The first glitch will stop as soon as I change the screen mode, but then the second glitch appears instead. With the second one, a residual frame from the graphics settings menu will appear for a few frames.

When this happens, I can see the taskbar at the bottom and the top of the window in the background or the top of my wallpaper. With the first one, the game shrinks slightly before going back to fullscreen. I have noticed 2 annoying graphical glitches when the game is rendered in fullscreen or borderless windowed (normal windowed is fine).īoth of them appear momentarily right after opening or closing the start menu. The third issue is that Velvet's nose looks weird and the fix is to use Special K.which doesn't work. I've also tried fixing my issue with the cutscenes by using Proton-GE 5.9-2. I can change windows to another program, but I can't interact with it and the cursor remains that of the game (or so I suspect). In Fullscreen mode the game doesn't completely defocus. I've tried switching from Borderless Window to Fullscreen, which leads to my second complaint. Nothing like being at some dramatic part and then having it stop until you press a button. This is a real problem for me since it breaks the feel of the game.

I need to defocus the game window in order to get it to play able, so I'm hitting the penguin (Windows) key on my keyboard to take me to the.overview mode (I'm not sure what it's called, but I'm using Gnome Shell). For me the game launches and runs perfectly except for three annoyances:įirst and foremost, in the anime cutscenes the game stops every 5 seconds.
